10/20/2023 0 Comments System shock 2 endings![]() ![]() "It had this elaborate sequence where Shodan would attempt to kill you in a double-cross, as this 'cyber stinger' that was in view provided tension of your impending doom."ĩ00 Square Feet of Amateurs: "System Shock 2 was made in single room, which was around 900 square feet," Levine recalls of the original office space that Irrational Games called home. Levine remembers, "That was a very challenging task and ended up being the most complex sequence in the game to script, with the multimedia presentation where the player finds out that Shodan has been posing as Polito the entire time." Different Ending: "Due to miscommunications or differing ideas, a different cinematic video was created from the one that I originally scripted," says Levine. Technology: "Originally, the level that would become The Many had the player traverse from the Von Braun to The Rickenbacker on the outside of the hull." F'ing with the Player: With the help of Randy Smith, who was on loan from Looking Glass Studios, the script that Levine wrote was built into the sequence in DromED (the tool used to create levels in System Shock 2). ![]() Apocalypse Shock?: "The original story had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now." Zero-G vs. ![]() ![]() Released in 1999, System Shock 2 is widely regarded as one of the best games ever made, so without further ado, here's a little taste of what might have been. On Irrational Games' recently relaunched website, studio head Ken Levine revealed some juicy secrets regarding the classic sci-fi romp System Shock 2 via a very cool blog post. ![]()
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